Playing MMORPGs: Connections between Addiction and Identifying with a Character
نویسندگان
چکیده
Addiction to online role-playing games is one of the most discussed aspects of recent cyberpsychology, mainly for its potentially negative impact on the social lives of young people. In our study, we focus on some aspects of youth and adolescent addiction to MMORPGs. We investigated connections between players and their game characters and examined if, and in what ways, player relationship to their character affected potential addiction. Players attitude to their characters seems to play a specific role, since players who tend to be addicted view their characters as being superior and more often wish to be like their characters in their real lives. Our research also confirmed that younger players are generally more prone to addiction.
منابع مشابه
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used by millions of gamers worldwide. Potential problems relating to MMORPG play have emerged, particularly in relation to being addicted to playing in such virtual environments. In the present study, factors relating to online gaming addiction and motivations for playing in MMORPGs were examined to es...
متن کاملAdapting Young’s Internet Addiction Test for Massively Multiplayer Online Role-Playing Game Users: A Factor Analysis
The Internet Addiction Test (IAT), despite its status as the most-used instrument for measuring addictions to Internet activities, has not adequately illuminated the experiences of and potential for addiction in players of massively multiplayer online role-playing games (MMORPGs). Using a factor analysis, this article makes suggestions for improving the IAT’s applicability to online gamers. Pla...
متن کاملVirtual Playgrounds? Assessing the Playfulness of Massively Multiplayer Online Role-Playing Games
Millions of children and adults devote much of their leisure time to playing massively multiplayer online role-playing games (MMORPGs). Most observers commonly categorize computer games as a play activity, but this article asks whether MMORPGs contain activities that might not be play. The author examines the phenomenon of online gaming and compares it with several common characteristics and cr...
متن کاملExploring user experiences as predictors of MMORPG addiction
The overuse of Massively Multiplayer Online Role Playing Games (MMORPGs) is becoming a significant problem worldwide, especially among college students. Similar to Internet addiction, the pathological use of MMORPG is a kind of modern addiction that can affect students’ lives on both a physical and a psychological level. The purpose of this study is to understand MMORPG addiction from a user ex...
متن کاملGame design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
During the past two decades, the popularity of computer and video games has prompted games to become a source of study for educational researchers and instructional designers investigating how various aspects of game design might be appropriated, borrowed, and re-purposed for the design of educational materials. The purpose of this paper is to present an analysis of how the structure in massive...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
دوره 11 6 شماره
صفحات -
تاریخ انتشار 2008